

Frustum and Collision Culling in this game works very sloppily. specially notable when aiming to grind spots and flight rings. Side Jumping Ramps (Like the ones in metal city and Sand Ruins) can lead to weird undesirable angles rather than fixed jumps. As its only a demo is hard to describe what should be worked on and what should not, as its easy to step over irrelevant or known information, but these are the only main issues i had with this game:

Plays smoothly and responsively, very similar to the first game (maybe somewhat faster?) bringing analog based tricks back and the air meter with some tweaks and qof changes, like boost holding. Here is real footage of me discovering his channel and subscribing to him below AttachmentsĪmazing proof of concept of a new and modernized version of Sonic Riders, which promises stage builders for the fans entertainment and more content ports from both zero gravity and the OG game.
#Sonic riders pc rar mod
He's a mod so consider these actual levels with the base fangame. Go to NoVa Chaos' channel ( ) and go download them all. Wanting more levels in Riders X? Custom levels. Update: I just found out that there's even more content you're missing out on for this fangame, and its too good to not bring up. Giygas, add the crabs or the game's trash, reason for why is the picture

Just one thing to add for the next build or sometime in the future. Try the demo, you won't be disappointed at all. If you somehow ignored the discord link above, join it, renders of chars n stuff are regularly posted on there. Controls are smooth (Prob because I'm using an xbox controller) and animations look great on models. Honestly, I had a fun time playing this, even if it was just a demo. I'm not that good at constructing reviews on stuff, but this is probably my fav sonic fangame so ima do it.
